Ryllic Encampment

The Ryllic Encampment is an ancient Ryllic temple which has sunk completely underground, and is located west of Crumpis on the Brannoch Isle of the Mercer Isles. It houses an isolated sect of a dozen or two Ryllic natives who use their hexwater to manipulate the local ngwas into collecting food for them. Pretzel Jenkins has been using it as a waypoint.

Layout

 * 1) A sizable, roundish room with a partially caved in ceiling. The entrance, where the players fall in. It has several tiny little holes in its walls close to the ground, and one larger one to the east.
 * 2) A smaller dirt room much like the first, with larger tunnels to the west, south, and east. It is illuminated by ngwasholes in the ceiling.
 * 3) Yet another dirt room. This one has a pile of gnawed-at, human bones amidst a few radishes strewn across the floor. Roots come in through the low ceiling. The only large tunnel leads back into room 2.
 * 4) The room with the most breathing room so far. The north wall is stone, with curious, complex patterns engraved into it. The south side of the room houses a small alcove with a large root coming through the floor out of its center. If disturbed, the root will quickly retract into the ground, and arrows will loose from mostly hidden slits in the north wall. Besides the dirt tunnel on the western side, the only other path is through the large stone door in the northern facade.
 * 5) A huge gallery, with eight large stone pillars supporting the stone ceiling (the only stone ceiling in the entire complex that hadn’t caved in long ago) and a small, empty, broken throne at the northern end. The entire room is a bit crooked, suggesting it has sunken into the earth unevenly. It is lit by odd torches that give off no smoke, and has four doors besides the main entrance, two to the west and two to the east.
 * 6) A caved in room. Nothing here but dirt and stones. Oh, and a crying, shivering Yidvian man who just lost his son.
 * 7) A dark room with an empty stone bathtub carved seamlessly into the wall. There is a closet on the east with a very old, mostly rotten mop, and a bucket. There is also a door leading south.
 * 8) A stone hallway leads into a dirt room, clearly carved out by men. It looks like it used to be a spiral staircase downward at one point. The ceiling is higher than the previous dirt rooms, and a spear is stuck straight up into it in the very center. In the middle of the room, the dirt on the floor appears oddly loose upon close inspection, and in fact, there is a hole covered up by a cloth woven from roots, and covered in dirt, which is atop a sheet of glass, making it feel solid to the touch. Any amount of weight will loudly shatter the glass. The hole is roughly 4 feet in diameter and 10 feet deep. It is a loud trap that is meant to catch any intruders and alert the native Ryllic people of their presence.
 * 9) A solid dirt wall with a smallish hole (roughly 1 ft diameter) in the center of it. It is later deduced that the hole was dug by Pretzel and he uses it to get around. ALSO: The hallway slopes down to the east pretty sharply. There are no stairs, but the ground is very dry and rough, so footing isn’t a huge problem.
 * 10) A room with a few Ryllic guards coming back from patrol or something. They’re just hanging out and can be surprised, but can also hear people coming if they’re too loud.
 * 11) A room with tons of tiny ngwasholes in the eastern wall. Ngwas are coming in and out of the holes, bringing root vegetables of all sorts and putting them in the clay troughs. It seems to be how the Ryllic people get their food.
 * 12) A barracks. More guards are in here along with spears, helmets, a grinding wheel, and a wooden table at the center of the room.
 * 13) The highest ceilinged room. On the floor are a few ancient tapestries ripped down from the walls that are being used as rugs. The eastern wall is pitted with large, deep holes that go into the dirt facade. The room was clearly larger, but the eastern side has caved in, where the holes are dug. They are where the Ryllic people live, and women and children mostly inhabit this room. It is lit by lots of ngwasholes in the ceiling.
 * 14) Large wooden troughs mostly filled with water are in this room. They collect rainwater that drains through ngwasholes in the ceiling. The door to the south is locked. They are each carved out of a single larger piece of wood, much like all the doors in the small complex. The wood is kinda odd and the grain fluidly changes its direction, giving it a marbled appearance. That is because the druidic Ryllic people grow it themselves using magic; it’s not from any tree.
 * 15) A small room lit by those same odd torches. In the center is an altar, where turnips are crushed and their juices can flow freely down channels carved into the altar and floor. It’s clearly a place of worship.
 * 16) A dirt room, carved out by a mamangwas. Her nest is in the center of the room, made of bones and husks of strange vegetables. She is feral but doesn’t attack the Ryllic, as they protect her children and give her magically enhanced root vegetables.
 * 17) A huge mess hall, with two long, ancient stone tables that nobody but ngwas and spiders have eaten off of in centuries. At the far southeast corner, there is an equally ancient stone table, but it is round, with a half eaten meal of radishes, meat off a sort of bird, and a juicebox of Tuberjuice in front of a high chair. A fireplace is roaring on the eastern wall.
 * 18) A low-ceilinged chamber where the mayor is dangling from his feet at the southwest corner. Pretzel is spanking him repeatedly with a flat wooden paddle and calling him names. There is a pile of bones and clothes in the northeast corner. The door to the north is locked.